Teamwork makes Guild Wars 2 Fun - Suck My Trend

Teamwork makes Guild Wars 2 Fun


Guild Wars 2 has already turned into a very popular MMORPG for PC gamers to enjoy exclusively and without monthly fees. As Guild Wars 2 is one of the biggest trending topics within the Gaming Industry, Suck My Trend gave the game a try and we will be going over some of the great features that the game has to offer in a variety of different ways.

The first thing that you notice, that works really well with an MMORPG is the fact that you can work as a team with people who are your real life friends, Guild Members, or people you have just met in the game and have no intention of talking to again. All of the main quests are Single Player from as far as we can tell so far and work in the way an Instance does in World of Warcraft, where it’s you versus the NPCs and you have to make it work yourself and not rely on other players. However back in the Open World feel of Guild Wars 2, you will find that teamwork is not only easy, but vital to your success. This comes into play in three major ways related to PvE. Firstly there are the quests for NPCs where you can chose to kill certain mobs, collect items etc depending on what that particular NPC is nearby. Even if you one tap a mob, you still gain XP and progress towards Quest Completion for that kill, so you can jump in and get the kills you need and not worry about losing out on XP and having kill stealers everywhere. This is especially important at the moment as Guild Wars 2 is still a new game so everyone is around the starting areas all doing the same quests in really large groups of players, so if killstealing was happening it would take ages to complete the quests with the amount of mobs there are in the particular area.

The second way you can work together as a team in PvE is through the Skill Points which rely on killing a hard mob. Some skill points of course simply require you to interact with them to gain the XP, but some require the kill of a powerful mob which is very hard to solo. Gather up a group of randomers nearby and ask them whether they need the skill point, and you can all jump the mob and get that skill point done with ease. You need to do this even if you go back to a starting area later on as of course your Combat Level is adjusted to match the area you are in, making a Level 5 rat even a challenge to solo if you missed that skill point on the first time going through that zone.

Finally there is World Events and Bosses which are only achievable with a team of players. Some require escorts and in a particular area nearby players are notified that there is a World Event close to them. This means there are always players jumping in helping out and this makes the events a lot more fun, and a little more achievable. The world bosses, such as the Sea Witch in Kessex Hills however are still a massive challenge and will require a large group of players if you want to take her down.

Overall I really like the way teamwork is so easy in the game. It makes people a lot more friendly rather than there constantly being competition. Your competitive side can be saved for the PvP when you fancy some World vs World, and you can make some new friends which can help you out later on in the game once you both level up higher. It also makes the game more attractive to people who want to bring a real life friend along for the ride and level alongside them.

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